| Category | Min Lots | Shares | Amount |
|---|---|---|---|
| Retail (sNII) | 1 | 13 | ₹14,313 |
| HNI / NII | 14 | 182 | ₹2,00,382 |
| bHNI / bNII | 70 | 910 | ₹10,01,910 |
| Category | Sub (×) | Offered | Bid For | Amt (Cr)* |
|---|---|---|---|---|
| QIB | — | 39,55,659 (74.71%) | — | ₹43,551.81 Cr |
| NII / HNI (Total) | — | 7,91,131 (14.94%) | — | ₹8,710.35 Cr |
| Retail Investors | — | 5,27,421 (9.96%) | — | ₹580.69 Cr |
| Employee | — | 20,181 (0.38%) | — | ₹22.22 Cr |
| Total ** | — | 52,94,392 (100.00%) | — | ₹582,912.57 Cr |
| Metric | 30-Sep-20 | 31-Mar-20 | 31-Mar-19 |
|---|---|---|---|
| Revenue | 207.01 | 262.15 | 186.10 |
| PAT | 10.11 | 26.62 | 6.71 |
| EBITDA | — | — | — |
| Net Worth | — | — | — |
| Total Assets | 798.66 | 776.83 | 514.58 |
| Reserves | — | — | — |
| Borrowings | — | — | — |
Incorporated in 1999, Nazara Technologies Ltd is a leading mobile game company in India. The company offers a range of diversified gaming products across the Interactive gaming, eSports, and gamified early learning ecosystem across emerging markets i.e. India, Africa, South East Asia, Middle East, and Latin America. It is one of the leading live eSports streaming and on-demand eSports media content providers in India. CarromClash and World Cricket Championships in mobile games, Kiddopia in gamified early learning, Nodwin and Sportskeeda in eSports, and Halaplay and Qunami are some of its offerings.
The business operates in different segments; Subscription-based business, Freemium Business, eSports, Gamified early learning, and Real money gaming. Subscription business focuses on mass mobile internet users comprising mainly first-time mobile gamers. The company derives maximum revenue from subscription fees charged from customers under the gamified early learning and eSports business segments, accounted for 71.03% of revenues for the six months period ended on Sep 30, 2020.
Competitive Strengths